As of late, the zombie genre has gradually been turning into a husk of its former, glorious self. An oversaturation of bad films have flooded the market; movies tend to focus more on action than the true horror of the situation and the absence of practical effects in lieu of dodgy CGI have all taken a toll on what was a once-loved mainstay in cinema. Train to Busan laughs at these recent tropes and provides a film that can stand with the classics. Filled with the heart found in the likes of ‘Maggie’ and coupled with the tense dread of the massive hordes in ‘World War Z’; this film is a combination of all the best elements of zombie films from over the years.
Emily Kaldwin or Corvo Attano – This is the first of many important choices that will drastically change the way you play Dishonored 2. Will you take no prisoners and deal with those who wronged you lethally, or adopt a more passive approach in the pursuit of justice? Is your assassin supernaturally inclined, or will you focus more on the weapons in your arsenal to reach your target? Side with a local gang, or join up with the Overseers? In my roughly 30 hours of play, I can confirm that no matter my choice in method, Dishonored 2 allows for every play style to be fully realised, and feel so good in the process. It’s just a shame then that for all that the game does right, Dishonored 2’s biggest flaws come from a lacklustre story and too much hand holding.
‘post·mor·tem’ is a film that follows a coroner as he investigates and surgically examines the corpse of a young victim in hopes of tying to figure out the cause of death via exploratory means. In his search for answers however, his methods soon take the audience for an abstract turn…
The best example I can give of long-form journalism is in the form of my Dissertation that I wrote in my third and final year of University. My course? 3D Animation and Game design. My chosen subject to explore? A contemporary analysis of Machinima: now and then. In my investigative piece on Machinima as an art form, I explore the history of the medium, the changes and problems which the form encountered, as well as the future and legacy of the craft to name but a few headings that scratch the surface of my paper.
While this blog is merely in its infancy in terms of recent content, I have however developed and over time amassed a range of products over the years. On account of compiling various previous work onto the Cinemasochist blog, I have put together a list of my prior work below.
Starting with one of my more recent projects, an animation based on the fickle nature of places like Hollywood, and ending chronologically with the video furthest back in time, a Vox Pop centred around the London MCM Comic Con of October 2013, there is a range of content to consume. Please have a watch, and let me know what you think in the comments!
The Cinemasochist is a blog run by myself, Mitchell Cork, a London based 3D Animation and Game Design graduate. This blog will focus on the demonstration of my journalistic work; Reviews, Opinion Pieces, Top 10 Lists, Spotlights and more are examples of the kind of content you can find here. The areas which my work will cover will focus primarily on the Games and Film industry, but may at times cover other similar areas of importance. I intend to cultivate this blog by supporting it via a mix of written and video content, so that in time it is a prime showcase of my abilities as a professional in the journalistic field.
That’s it for now, and I hope this brief paragraph accurately surmises the purpose and intention for the Cinemasochist blog.
Interested in my work? Want to know more about me? Why not take a look at my main site over at mitchellcork.com